- Offizieller Beitrag
Wir Spielen mal was grosses...
Clans gegen IS, 24000 BV pro Seite, Clan Invasion als Zeitlinie.
Die Teams teilen die 24000 BV untereinander auf, Jeder Spieler hat mindestens 1 Mech/2 Fahrzeuge/Flieger/1 Strahl (Clan=1 Mech, 2 Flieger, 5 Bases Elementare), maximal eine Lanze/Stern.
Combined Arms sind erlaubt, wenn ihr euch das zutraut, Ini Schinder nicht!
Alles was langsam bzw zu Fuss und nicht Mech/Fahrzeug ist, muss transportiert werden können.... (APC/Omnimech)
Meldet euch hier, oder im Laden mit Fraktion an, wir starten um 10:00 Uhr, Essen wird es etwas geben, Getränke/Snacks/Süsskram bringt ihr bitte (nicht nur für euch selber) mit.
BRIEFING: The lines have clashed, and the both sides have a clear goal. The attacker: penetrate the enemy lines. The defender: prevent same.
MAPS & GAME LENGTH: We will play on 4 Mapsheets. The game lasts 20 turns or until one side achieves victory.
OVERALL SPECIAL RULES: At the start of the combat, roll a d6. On a roll of one, the first five turns are fought using night-fighting rules. On a roll of 6, the last five turns are fought using night-fighting rules.
ATTACKER DEPLOYMENT & SPECIAL RULES: The attacker deploys within 10 hexes of one map edge, and is only subject to Forced Withdrawal for the half of the map closest to his map edge.
DEFENDER DEPLOYMENT & SPECIAL RULES: The defender's deployment zone starts 25 hexes away from the attacker's table edge. The defender may use Hidden Deployment rules for up to one-fourth of his total force, and is subject to Forced Withdrawal.
VICTORY CONDITIONS: The victory is calculated using BV, with the following modifications: Any of the attacker's 'Mechs which are destroyed or forced to withdraw are worth double the normal BV to to the defender's total, while the attacker adds the BV value of any 'Mechs which leave the defender's map edge to his own total.